Anda Deng

Anda Deng

About Me

Hi thanks for visiting my site! A little bit about myself here, I am a student earning my master degree in video games development at the University of Utah now. I have some experience working in game studios and I focus more on character modeling. I have been trained by some industry professionals, such as Peter Zoppi from Treyarch and Dylan Ekren from Disney Animation Studios. I have had years of experience in sketching, drawing and painting since I was a kid. I use Maya and Zbrush for modeling and sculpting, XYZ techniques for facial details, Marvelous Designer for clothing, Substance Painters and Substance Designer for texturing and Photoshop for adjustment, Xgen for hair creation, and Arnold, Vray and Marmoset for lighting and rendering. I have also had experience in using Unreal Engine 4 and Unity.

I love learning more and more! Please email me at: there is a job opportunity or you would like to teach me something. (smiley face)


BA in Film and Media Arts at University of Utah
2013 – 2016
MEAE in Entertainment Arts and Engineering at University of Utah
2016 – Present