Anda Deng
Anda began his art journey learning drawing, sketching, gouache, water color, traditional Chinese painting since he was a child. He specializes in character modeling for game and film industries. He has shipped multiple titles as a character artist and 3D artist. His art work has been shared by several social media such as Artstation, Zbrush Central, Zbrushtuts, etc. His work also has been officially published by 3D World Magazine, 80 Level, Renderout!
(andadeng@gmail.com)
Experience
- Digital Artist/Character Artist at Pinscreen
- Character Artist at Survios
- Freelance 3D Artist at BOND
Education
- Game Art at University of Utah
- 2013 – 2016
- MEAE in Entertainment Arts and Engineering at University of Utah
- 2016 – 2018
Skills
- Zbrush
- Maya
- Marvelous
- Substance
- Mari
- Marmoset
- Unreal
- Unity
- Keyshot
- Knald
- Photoshop
- Wrap
- Quixel
- Knald
- xNormal
- UVlayout
- Perforce
- Git