Anda Deng

Anda began his art journey learning drawing, sketching, gouache, water color, traditional Chinese painting since he was a child. He specializes in character modeling for game and film industries. He has shipped multiple titles as a character artist and 3D artist. His art work has been shared by several social media such as Artstation, Zbrush Central, Zbrushtuts, etc. His work also has been officially published by 3D World Magazine, 80 Level, Renderout!



Digital Artist/Character Artist at Pinscreen
Character Artist at Survios
Freelance 3D Artist at BOND


Game Art at University of Utah
2013 – 2016
MEAE in Entertainment Arts and Engineering at University of Utah
2016 – 2018


  • Zbrush
  • Maya
  • Marvelous
  • Substance
  • Mari
  • Marmoset
  • Unreal
  • Unity
  • Keyshot
  • Knald
  • Photoshop
  • Wrap
  • Quixel
  • Knald
  • xNormal
  • UVlayout
  • Perforce
  • Git